Conceptual Redesign
Process
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The purpose of the conceptual redesign project was to take a well-known children’s story and modify it in both design and storyline. I remade three of the characters of Red Riding Hood, thinking about each characters' drive and inspirations, their relations and even their parts in the story. With only one scene portraying all three characters interacting, I needed to deliver my envisioned narrative clearly and with a clear purpose.
In my version of the story, the granny is the protagonist, she is a joyful small old slightly frail lady that tends to come across as delusional but she is the complete opposite once you get to know her and see her in action. The wolf is a little rat hidden behind the shadow of a “wolf” scavenging for food in grannies house. Although he is trying to pass for the big bad wolf, like any rat he is instead always scared and on the run. Red is tall and lanky, the complete opposite of her name “little” red riding hood, scared of many things but protective of her grandmother and definitely does not have a soft spot for rats. To create the perfect scene I created a number of different characters for each of the characters until I felt that I had reached the perfect ones. I tried to create everything with a cartoon-like tone in order to keep the idea of little red riding hood being a childhood story.
MODEL PACKET
DESCRIPTION
ARMOUR MODEL PACKAGE
The “mother of mankind” once enslaved by her husband but now on a mission to fight. Confident in her beauty and deadly weapon, just one bite of her apple and there we would see the end of all mankind.
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Creating armour that is both visually appealing but functionally believable is important, especially when that armour needs to modelled or animated. Clothing and armour is a big part of a character’s design so for this project my goal was to create an armour that worked to characterize the wearer.
OVERVIEW
I decided to create armour for the idea that has been created now women through creating a remake of Eve the first woman created. Personally I wanted to portray a bit of personality and story through using elements of the garden of Eden through her clothes and heaven/ angels through her accessories. To evoke a sense of purpose and utility beyond just some sort of generic armour I developed it with the notion that this character is a strong independent woman.